Wednesday, August 18, 2010

Predator Update

So, here is a bit of an update on my current sculpt.
I've had some interest from potential customers of making it into a wearable Latex Mask. I have never attempted making one before, and if their is potential to sell a few copies then hey, why not?

I've started to block out the holes for where the dreadlocks will sit on the finished piece, I've played around with some different sized teeth and experimented with the inside of the mouth a bit more, started shaping the ridges on the outside of the mandibles, and I've begun playing with some of the textures on the crest. I also placed some temporary quills on the brow, again to get a feel of the over all look.





I'm pretty happy with the way it is progressing, but I still have a long way to go. And I'm not looking forward to molding this sucker! It's a daunting challenge to say the least.

But I'm having fun and learning a lot, and that is the most important part.

Friday, August 6, 2010

You are one, ugly mother@$#%*& .... Predator Sculpt

I hit a bit of a wall with my Splice Sculpt. I found myself just sculpting in circles without accomplishing much, so I opted to take a bit of a break from him and play around with something else for a while.

I decided to make an attempt at sculpting a Predator Head. I'm thinking it will probably end up as a bust because I didn't start out using a proper head cast, but instead a "Mr. Brad" hair styling mannequin which is smaller and not proportionate to a human head. So I don't think I'll be making a mask this time around.

Anyway, this is what I've got so far. Not really basing it on any Predator Character in particular. Just playing as I go and seeing what I come up with.
(The teeth are just placed in as reference, they are not the ones that will go on the final sculpt)



I have to play around with the mouth a lot; add the ridges on the outside, and add some musculature to the inside of the jaws. And I plan to still do a lot more texturizing on the crest, but this is where it sits so far.

Thanks for looking